The Hellboy Sourcebook and Roleplaying Game (abbreviated as RPG) was produced in line with GURPS Third Edition, focusing on the Lite Ruleset. It introduce. Hellboy has 63 ratings and 0 reviews. Fans of Mike Mignola’s demon-busting Hellboy can now join him, fighting evil and kicking Nazi butt! This book inclu. The Hellboy Sourcebook and Roleplaying Game is ĺPowered by GURPS,Ĺ meaning that its rules are closely based on GURPS, a popular general-purpose RPG.
|Published (Last):||7 April 2016|
|PDF File Size:||2.85 Mb|
|ePub File Size:||8.95 Mb|
|Price:||Free* [*Free Regsitration Required]|
Click here to see the hidden message It might contain spoilers. Inthis comic is old enough to drink. This hadn’t sourceboo yet. I don’t know what the fuck these are supposed to be. I approve of punching all three types of Nazis.
Hellboy Sourcebook and Roleplaying Game | RPG | RPGGeek
Ancient History Invincible Overlord Joined: Thu Mar 27, 8: Hellboy Sourcebook and Roleplaying Game We’re now in year 20 of Hellboy, a convention sketch which has grown to include two feature films, three animated specials, hundreds of comics with spin-off series on their spin-off seriesnovels, anthologies, an official companion guide, various toys and stuffed animals, a video game, and of course a roleplaying game.
Click here to see the hidden message It might contain spoilers Inthis comic is old enough to drink. The year wasand I actually own two copies of this book; one looks about the size and thickness of your average graphic novel, and the other is a “limited edition” hardback with black leather cover and embossed with red foil.
It really does feel like this was a product designed for comic book fans that somehow had not made it into gaming yet; at a time when a lot of GURPS products were still on regular paper stock and illustrated in black-and-white, this is on lush glossy comic-book paper with dozens of images culled from the existing Hellboy material.
I guess I should mention that was 12 years ago, before Hellboy really started ramping up and Mignola started passing art duties onto other people with gusto, so some perspective: So this RPG only really covers the beginning fraction of the Hellboy universe, and that’s okay But we’ll get into that in a bit.
If you need a refresher on Hellboy, check out the wiki. Mage the Ascenscion books The same people gave us this, which is kind of awesome. I’m on the fence as to whether or not the layout guy was used to the reduced page format, because the index seems long breaking things down to 3rd-level headers but it’s really just two facing pages and rather a snug fit.
Anyway, we’ve got an introduction, eight chapters, a sample adventure, three appendices, and in index in this pages of glossy magnificence, so let’s get cracking! D investigate a monster appearing at an apartment building, and find out it’s an Indian critter accidentally summoned by a couple having tantric sex; the monster vanishes when Hellboy knocks on the door and interrupts them mid-coitus.
It’s neither the best nor the worst introduction you could have. On the one hand, it is undoubtedly a story about Hellboy and the B.
On the other hand, most games probably won’t have you playing Big Red himself. So, y’know, good for atmosphere, but that’s about it. Click here to see the hidden message It might contain spoilers This hadn’t gme yet.
It’s a world where blatant supernatural forces definitely exist, and are fairly widely known about. Ordinary people probably don’t encounter them at any time in their lives, and most people who know a little about the subject are quite glad of that. It’s also a world in which a small number of souurcebook have existed since the s to fight these forces wherever they post a threat.
A game needs rules.
Hellboy: Sourcebook and Roleplaying Game
TO ensure that the discussion of game-related matters makes sense, we’ve put them early in the book. This chapter is about creating characters in game terms; the next is about the process of play. Anyone who wants to know more about Hellboy’s world is welcome to jump ahead for now, and come back to this mechanical stuff later, and anyone who already knows GURPS can skip these two chapters, but things may be easier if you work through the book in order.
Prak Serious Badass Joined: Thu Mar 27, Sadly, my players were less enthused. I’m eagerly waiting for more of this. All hail our hidden insect overlords. In Soviet Russia, cosmic horror is the default state. You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Fri Mar 28, 8: Playing the Game One of the downsides of having an all-in-one game is that, well, the better portion of the space is given over to basically regurgitating GURPS Lite rules verbatim.
So, there’s really nothing much to say about this chapter. Lots of fiddly modifiers but it mostly boils down to “Roll skill, if successful do damage. That said, it’s pretty flexible for what you can and cannot do. The Bureau for Paranormal Research and Defense We don’t really have a set uniform, but here’s a shoulder patch and a coffee cup with the logo on it. In many ways the guts of the book, the Bureau for Paranormal Research and Defense is like if the X-Files had the budget of the Special Forces and recruited the more competent paranormal threats of the week to go play Mulder and Scully.
We start off with a history the roots include the British Paranormal Society founded inand segues rather quickly into the B. D today, it’s headquarters, organization, and relations with other agencies.
This was all written long before there was a wiki or the Hellboy Companionso some of it’s quite dated, but it was valuable info to comic buffs at the time. I have never figured out how he gets that trench coat on. This isn’t a page from the comic, this was an old Pyramid ad for the game. Thomas Manning pointsProfessor Kate Corrigan pointsHellboy pointsAbe Sapien pointsLiz Sherman pointsRoger the homunculus pointsthe aforementioned new agent Orson Gaines pointsJohann Kraus pointshuman metal detector Sidney Leach pointsetc.
The number of points they gave these guys appears to depend on how much the writers liked them, and since Orson is supposed to be a new-but-competent agent I have no idea why he’s got the same number of points as veterans like Abe Sapien and Liz Sherman. Briefer write-ups without stats are given for a bunch of other minor characters from the Hellboy ‘verse which most people have forgotten because, y’know, they showed up once ten-fifteen trade paperbacks ago and were never mentioned since.
Lobster Johnson and the Osiris Club are given hilariously short entries considering how important they later turned out to be. Really, if you look at the range there points to pointsand what people can do, you can sort of see in a nutshell one of the basic problems with GURPS: You can spend the same number of points slightly differently and end up with characters where one is obviously better than the other; here we’ve got an amphibian, an ecotplasmic medium, and a firestarter who have the same points-cost of an SAS guy that knows Karate and Judo.
Disproportionate really doesn’t even begin to describe it. The problem is, I think, that there are no guidelines on character creation – no hard and fast limits that say “you may only spend X points on attributes” or “you may only spend X points on skills. What Is the Hand of Doom? According to myth and rumor, Hellboy’s right hand created the Odgru Jahad, imprisoned them, and can release and control them.
No one knows why it is bonded to Hellboy. It appears to be made of stone, but the BPRD has never successfully analyzed it or even scratched it.
It is effectively invulnerable. In game terms it has Damage Resistance ; damage greater than this would injure Hellboy through transmitted shock, but would not damage the hand. Hellboy could use the hand to summon the Ogdru Jahad and destroy the world, but never would.
However, if the hand is removed while he still livesit might be possible to use it without Hellboy’s cooperation. What would happen if Hellboy dies while still wearing the hand is unclear; Ualac pp.
Fri Mar 28, 9: Or is he constantly going to be sidelined. Does he seem like he was written as one of the author’s characters or something? SAS dude is no Jenkins; he can do a lot of basic survival and combat-type stuff competently, and on any straight roll with a pistol or rifle is guaranteed to hit, but that’s basically it.
Sat Mar 29, 1: Nazis and Other Human Foes One of the characteristic elements of Hellboy is that it makes no bones about punching Nazis, whether they be Neo- or Original flavor. It’s pretty light on the Project: Vampir Sturm details, but after all that series wasn’t released until later. The Nazis Today There have been several different kinds of Nazis active in the world over the paste decade. The first are simply political parties and individuals which espouse Nazi ideals, either openly or in private.
While contemptible, they are relatively harmless unless recruited by someone with power and a plan. The second kind are directly working for the conquest of the world and the restoration of the Reich. They include surviving members of the original Nazi party, and possibly scientists from the Special Group.
They are a great danger, but their powers are usually “merely” political and scientific, and rarely include access to the supernatural.
The last group are those members of the Special Group who fell under Rasputin’s sway. In these cases, the priest does not need Ritual Aptitude or the Ritual Magic skill though they might have either.
Instead, for these purposes only, the Clerical Investment advantage removes the -5 penalty, though the maximum Path skill limit of 12 still applies. The priest then learns the Path of Spirit and any rituals normall. While the metaphysics of Hellboy’s universe are complex and somewhat obscure, onre thing sourcebbook is clear is that there is a place called Hell, which is much as that names suggests, and which is occupied by numerous malevolent beings who fully qualify to be called demons.
There are technically spirits, but they often appear very solid and powerful.
Sat Mar 29, 4: The nice thing about doing a sourcebook for an existing franchise is plenty of re-usable art assets! Does bolting it onto an existing game system work? Does the GURPS system create scenes and fights that feel like those from the comic or are they operating on different base assumptions? If you were tasked with designing a Hellboy RPG from scratch what would you focus on, system-wise, and would it look anything like this?
Tome item system and expanded Wish Economy rules. Try our fantasy card game Clash of Nations! Available via Print on Demand.
Sat Mar 29, 5: Frank and I had a conversation recently; Frank pointed out that the failing of Hellboy: It’s the fundamental problem of trying to adapt most comic-book premises or even an established property like the Lord of the Rings ; they are so centered around a few characters or conflicts that playing in the same actual world the PCs can seem secondary, and there is often the implicit reluctance by players and gamemasters to outshine those central characters.